﻿#include "cCamera.h"

cCamera::cCamera()
{

}

void cCamera::setPosition( float positionX, float positionY, float positionZ, float viewX, float viewY, float viewZ, float upX, float upY, float upZ )
{
	vec3 vPosition = vec3(positionX, positionY, positionZ);
	vec3 vView     = vec3(viewX, viewY, viewZ);
	vec3 vUpVector = vec3(upX, upY, upZ);

	m_EyePos = vPosition;                  
	m_toView   = vView;                     
	m_Up       = vUpVector;                 
}

